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<title>xoliul's CGPortoflio Gallery</title>
<link>http://xoliul.cgsociety.org/gallery/</link>
<description>xoliul's gallery of images</description>
<language>en-us</language>
<ttl>120</ttl>
	<item>
	<title>Nissan 240SX Bosozoku</title>
	<link>http://xoliul.cgsociety.org/gallery/753826</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/newgallerycrits/g05/245405/245405_1239922570_small.jpg"><br><br>Figured I'd post this to CGsociety also, my gallery deserves an update.<br />
<br />
This is my 3D version of Andrew Abello's real-life roadwarrior/bosozoku Nissan 240SX.<br />
This project is a borderline gameart/rendering experiment where I created a high detail car that is meant more for software rendering, but present it using realtime technology only.<br />
The car has 29.840 tri's, about 6 highres textures ranging from 4096 to 1024, all with specularmaps. The wheels have bumpmaps, the body has a glossmap and the windows have an opacitymap.<br />
All screenshots taken inside the new Max 2010, with special features like SSAO and antialiasing turned up to maximum.<br />
<br />
Many more screenshots at my site: http://laurenscorijn.com/projects/240SX/<br />
<br />
So yes, I'm trying to push viewport realtime to the limit here <img src="http://forums.cgsociety.org/images/smilies/smile.gif" border="0" alt="" title="" class="inlineimg" /><br />
Here's a rendered version to compare with: http://i44.tinypic.com/24ctyr8.jpg]]>
	</description>
	<pubDate>Thu, 16 Apr 2009 17:56:13 +0000</pubDate>
	</item>
	<item>
	<title>Jiyu Gakuen Miyonichikan</title>
	<link>http://xoliul.cgsociety.org/gallery/546816</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245405/245405_1191530063_small.jpg"><br><br>A fantastic work by one of my favorite architects, Frank Lloyd Wright, and something different than Fallingwater for a change. I started modelling this building before I went to Tokyo and visited the real thing, but finished it afterwards. This means it's not 100% correct in terms of size, but it's intended to be more the pretty picture archviz than a correct one.<br />
Max 9, Xfrog and Vue for trees, Vray 1.5, Photoshop for post and textures.<br />
<br />
The real building can be found in Tokyo, Ikebukuro neighbourhood. Visit http://www.jiyu.jp/index-e.html for more info.]]>
	</description>
	<pubDate>Thu, 04 Oct 2007 20:34:25 +0000</pubDate>
	</item>
	<item>
	<title>1995 Italdesign Cala</title>
	<link>http://xoliul.cgsociety.org/gallery/493382</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245405/245405_1178462235_small.jpg"><br><br>The final render of my Italdesign/Lamborghini Cala. I held off modelling this one for a long time because I really wanted to do justice to this masterpiece by Giugiaro. I'm quite satisfied with the result.<br />
Working time was about 130 hours until now. The original render was 3600x3454 (for A0 print), rendered in 4 parts that each took about 1,5 hours.]]>
	</description>
	<pubDate>Sun, 06 May 2007 14:37:17 +0000</pubDate>
	</item>
	<item>
	<title>Kowloon Alley</title>
	<link>http://xoliul.cgsociety.org/gallery/468450</link>
	<description><![CDATA[<img src="http://features.cgsociety.org/gallerycrits/245405/245405_1172602841_small.jpg"><br><br>Tetxuring assignment for school using a premade model. I did some adjustments to it, modelled some extra stuff, and painted tons of textures. I'm quite pleased with the way it turned out]]>
	</description>
	<pubDate>Tue, 27 Feb 2007 19:00:48 +0000</pubDate>
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